Character Tutorials complete!


I’ve finished implementing interactive tutorials for each character. The tutorials shown on screen were played with a controller, but it also works for mouse and keyboard. Still working on a few fixes and features here and there before I release build 1.2. The inventory changes will happen in 1.3 and after 1.3 I will experiment with implementing patches instead of repackaging the entire game all over again. 

Revised Changes for 1.2

-pause menu

   ~Pause menu has been implemented! You are now able to leave the level and go back to the main menu without walking up to the white trigger box. Players can also adjust frame rate limit, graphics quality, toggle inverted controls, etc in the options menu. The pause menu is separate from the inventory menu. All settings are functional and accessible to anyone with the current version of the game, you’d just have to adjust them in the main menu before heading into a chapter.

-fixes some camera issues when close to enemy 

-fix the camera shake to character 1 basic attacks

-add sound to bow attacks

-music player

-enemy types (new meshes)

-Kitsune costume fix for Lanfang 

-clearer path to unlocking the next chapter

-camera actors (dynamic cinematic camera mode)

player character’s lower body no longer moves while performing certain attacks with the move forward button held

-Delete the ugly big wall of text and implement interactive Tutorial system that works for both Mouse&Keyboard and gamepad

-Move around the watermark text for a more pleasant experience 

-New game will now start from Character 1’s stage instead of template stage 

-FIXED: LanFangs held bow attacks and Dragongirls held greatsword attacks now works with mouse!



All characters are in the one video, but you may also refer here for specific character times.

LanFang



GhostSamurai



Blader


Dragongirl



Yui Cat



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