PROJECT_REMNANT AE_Ninja stand-alone playable character update


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Update 1.1 details


Welcome back to PROJECT_REMNANT, this time around things will be different! The new character release will be standalone in a more optimized 2gb package. This stand-alone variant has a roguelike game loop where the player can loot buff items from killed enemies. Purple items will increase the player’s attack and blue items will increase the player’s defense, the stats will be saved by the game and will remain permanently even after you die or leave the game,  until you reset them. I have not put a cap on stats so it’s possible to reach a point where you will take no damage and enemies will die in one hit. 

Unlike my previous builds, this one is fully functional with little errors and an improved combat system. The character in topic is AE_Ninja! 

 She’s a spellcaster melee hybrid with both modes relying on eachother to be efficient in battle. Heavy and light attacks add to the Ki gauge which can be used to perform powerful ninjutsu attacks. Once a ninjutsu attack has been performed, heavy attacks become enhanced for a short time and these attacks and can recover Ki much faster. Dodging at the right time will enter focus mode and pressing the heavy attack button will perform a piercing charge counterattack at the enemy dealing a significant amount of damage and also recovering some Ki. 

After working on a tutorial series, I decided to go back to the basics of how I made my past character movesets. The tutorial character ending up being much more polished and clean than the old models so I built on it and this is the product! 

Some key differences between this and the older characters;

Charged attacks no longer can be spammed 

Upper and lower body no longer separates with movement

Directional dodge and dodges do not glitch out or lock the character in place

New hit system implemented that makes it easier and faster to produce new characters and perform heavy amounts of juggling and other hit events.

New UI system that the character relies on for her kit. 

Attacks, dodges, and other movements and interactions will not “break” eachother like the old characters. 

File size is 2gb compared to the main project being 9gb when packaged. 

Juggles  can be performed based on a tag system, hits will either launch, maintain, or knock back an enemy.


Optimization:

The game (should) automatically apply settings based on the performance of your PC. 
FPS is properly capped to 60.

File size is 2gb compared to the main project being 9gb when packaged. 



Controls: (can be seen ingame when pressing T or select on gamepad)

Left mouse button, x/square - light attack

Right mouse button, y/triangle - heavy attack

Left ctrl, b/circle - dodge

Q, left trigger - pick up (only while unarmed)

E, left stick button - lockon/lockoff 

J, D-pad down - change outfit

V,  right trigger - unarm toggle

F, Right shoulder - Grapple (requires ki, only works on stunned enemies. Enhanced Charge attack 2 stuns enemies.)

Space, x/a - jump


Hold right mouse button, y/triangle for ninjutsu mode, release to launch spell, 3 spells can be used and requires 1/3, 1/2, and nearly 3/4th bar to cast

heavy attacks are enhanced for a few seconds after a spell is used

Dodge at the right time to trigger focus mode, then press right mouse button, y/triangle to launch counterattack 

Run forward for a few seconds to trigger auto sprint, press right mouse button, y/triangle to launch sprint attack

Files

PROjECT_REMNANT: AE Ninja standalone v1.1d (2.5gb)
External
Sep 26, 2022

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