AE_Ninja standalone v1.1d - buff counter, big fixes, final character tweaks


(Newest version of 1.1d has been uploaded as of this post 5:39pm PST)

Based on overall play test performance, this will be the last update for the AE_Ninja character while I start working on a new character and  moveset! I may touch up on AE_Ninja in the future or if I find a very destructive bug. So far everything mostly checks out. 

1.1d notes 

Minor bug fixes 

Grapple attack particles no longer stick to player

All parts of enemy now dissolves on death

Fixed bug shown in video of enemy still being stunned after death 

Fixed ninjutsu stickiness. Letting go of R2 and right click too soon when casting will automatically cancel the spell immediately.

Fixed Atk buff particles location for right sheath

UI changes

Added buff counter

Changed simulation motif to orange 

Added title animation

Added death transition into loading screen

Gameplay

Enemies now properly stunned when hit with charge 3

Grapple now costs 1/3rd ki bar, same as fire spell

Unarmed mode no longer makes enemies friendly

Enhanced bar will now properly drain against 1 enemy however it may get stuck for a bit while fighting multiple enemies.
For now I will leave it as is. 

Files

PROjECT_REMNANT: AE Ninja standalone v1.1d (2.5gb)
External
Sep 26, 2022

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